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Solo Projects

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Game Jams

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Detailed Descriptions

TWD Saint and Sinners

The Walking Dead:

Saints and Sinners

About the game: The Walking Dead: Saints and Sinners a narrative driven VR survival horror game set in New Orleans. Made Skydance Interactive using Unreal4. Nominated for The Game Awards Best VR 2020 and Auggie Award 2020. Received 9/10 IGN review, 9/10 steam review and 81 Metacritic Metascore. This game is commercially released on Oculus and PSVR.

Visit vrwalkingdead.com for more information!

 

My role: Designer (Summer 2018–Winter 2020)

Primarily did level design. Designed and blocked out exteriors and interiors of gameplay areas in Unreal4. Iterated on constructed gameplay areas to fit changing needs, and worked with environmental artists on polishing look and feel of areas. Set up level features and events. Designed and implemented interactable objects. Designed and implemented NPC quests. Collaborated with people from other disciplines on regular basis.

Chambara

Chambara

About the game: Chambara is a local multiplayer stealth-deathmatch game with only two colors, allowing players to seamlessly camouflage themselves with the environment.” Made in Unity3D mainly by a team of about 20 college students with a production time of about 2 years (first year was a prototype made by team of 5). This award winning game has showcased at several different festivals and expos, and is commercially released on PS4, PC, and MAC.

Visit chambaragame.com for more information!

 

My role: Designer (Spring 2015–Fall 2016)

Primarily did level design. Designed level concept. Prototyped levels with basic geometric objects and determined color placements in Unity3D. Reviewed levels after each art pass. Constantly tested and re-iterated on levels. Also designed a few UI elements, components of main menu, and other non-level aspects of the game. Contributed to marketing material and engineering. Collaborated with people from other disciplines on regular basis.

VanishingPoint

Vanishing Point

About the game: Vanishing Point is a single-player first-person puzzle game, where players use the camera’s perspective to manipulate the size of different objects as they explore the medical institute of Meadow Hills. Made in Unreal 4 by a team of 20 college students with a production time of 1 year. Showcased at USC’s Winter Demo Day 2014 and Spring Demo Day 2015. Download link (very big file)

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My role: Level Designer (Fall 2014–Spring 2015)

Designed layout, puzzles, and progression for levels in entire first act of game with detailed paper sketch. Prototyped levels by constructing them with basic geometric objects in Unreal 4. Tested and re-iterated on individual puzzles. Tested and re-iterated on level as a whole. Constantly re-iterated to balance levels with story progression and create sensible transitions into each level. Designed various dynamic objects and various ways to use the same objects. Used Unreal Blueprints for technical art and effects. Collaborated with people from other disciplines on regular basis.

HZC

Harmonious Zero Cool

About the game: Harmonious Zero Cool is a 2 player cooperative beat ‘em up side-scrolling game, where players share one weapon and one controller. Made in Unity3D with a development team of 2 college students with a production time of 3 months. Made for Intermediate Game Development course at USC. Showcased at USC Winteractive Festival 2016.

 

My Role: Co-Creator (Spring 2016)

Designed core gameplay mechanics, game feel, narrative, and enemies’ behavior. Designed, prototyped, and constructed main level in Unity3D. Constantly tested and re-iterated on level, mechanics, and controller feel. Programmed enemies’ AI and enemy manager. Created 3D assets in Maya and MagicaVoxel. Designed and implanted effects. Co-produced and managed project progression. Held and managed formal playtests. Created game trailer.

the north

The North

About the game: The North is a rouge-like resource management survival game where the environment is randomly generated each playthrough. Made in Unity2D by a team of 2 college students with a production time of 3 weeks. Made for Introduction to Game Development course at USC.

 

My Role: Co-Creator (Fall 2015)

Programmed weather system, character controller, player statuses, and game states. Designed and implemented all audio with open sourced audio. Designed, drew, animated, and implemented player character. Designed and created UI elements.

WOZMM

Wizard of Oz: Magic Match

About the game: Wizard of Oz: Magic Match is a match 3 puzzle game based on the classic movie Wizard of Oz (1939). Made by Zynga. More info: https://www.zynga.com/games/wizard-oz-magic-match

 

My Role: Design Intern (Summer 2017)

Designed and constructed new levels. Created levels with constraints and requirements. Constantly playtested and re-iterated on levels. Gave feedback on level made by other designers. Created design documents. Designed and documented new mechanic. Report bugs through company process. Collaborated with people from other disciplines on regular basis to create new feature and fix bugs.

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